vc++加载透明png图片方法——GDI+和CImage两种
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这几天放假在家无聊编一个程序,在加载png时遇到了麻烦,后来用了两个方法解决了。一个是用GDI+,另外就是用vs.net
MFC自带的CImage。
先看看GDI+的方法
方法1:
1.GDI+画透明图层(alpha)的png图片
stdafx加入如下:
#include //初始化一下com口 #include "GdiPlus.h" using namespace Gdiplus; #pragma comment(lib,"gdiplus.lib")
开始初始化:
在app类的声明里(.h)加入:
ULONG_PTR m_gdiplusToken;
InitInstance()里加入://若没有usingnamespace Gdiplus; 就要在前面加Gdiplus::
GdiplusStartupInput gdiplusStartupInput; GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
重载ExitInstance,加入GdiplusShutdown(m_gdiplusToken);
int CxxxApp::ExitInstance() { // TODO: 在此添加专用代码和/或调用基类 GdiplusShutdown(m_gdiplusToken); return CWinApp::ExitInstance(); }
显示图片的过程如下
CClientDC *pDC = new CClientDC(GetDlgItem(IDC_STATIC_PIC)); CRect rect; GetDlgItem(IDC_STATIC_PIC)->GetWindowRect(&rect); Graphics graphics(pDC->m_hDC); // Create a GDI+ graphics object Image image(_T("1.png")); // Construct an image graphics.DrawImage(&image, 0, 0, image.GetWidth(), image.GetHeight()); delete pDC;
这是用GDI+来显示图片。
2.CImage绘制带alpha透明图层的png图片
用MFC自带的CImage也可以显示,不过要稍微进行转换才能得到正常的带α通道的png图片!
在画图前进行一次转换,其中Image是CImage的对象
if (Image.GetBPP() == 32) //确认该图像包含Alpha通道 { int i; int j; for (i = 0; i < Image.GetWidth(); i++) { for (j = 0; j < Image.GetHeight(); j++) { byte *pByte = (byte *)Image.GetPixelAddress(i, j); pByte[0] = pByte[0] * pByte[3] / 255; pByte[1] = pByte[1] * pByte[3] / 255; pByte[2] = pByte[2] * pByte[3] / 255; } } }
具体方法如下:
HWND hwnd = GetSafeHwnd(); //获取窗口的HWND ::InvalidateRect( hwnd, NULL, true ); //或者 ::InvalidateRect( hwnd, NULL, false ); ::UpdateWindow(hwnd); //若使用前不想把原来绘制的图片去掉,可以删去上面那三段 CDC *pDC = GetDC(); CImage Image; Image.Load(strPath); if (Image.IsNull()) { MessageBox(_T("没加载成功")); return -1; } if (Image.GetBPP() == 32) //确认该图像包含Alpha通道 { int i; int j; for (i = 0; i < Image.GetWidth(); i++) { for (j = 0; j < Image.GetHeight(); j++) { byte *pByte = (byte *)Image.GetPixelAddress(i, j); pByte[0] = pByte[0] * pByte[3] / 255; pByte[1] = pByte[1] * pByte[3] / 255; pByte[2] = pByte[2] * pByte[3] / 255; } } } Image.Draw(pDC->m_hDC, 0, 0); Image.Destroy(); ReleaseDC(pDC);
代码中内部的框架是对图像的再次处理,对原来进行了修正,这样得到的更加正常,代码实测如下
绘图后效果
为了方便,封装成一个通用函数:
pWnd是需要显示图片的控件窗口,strPicPath是png图片地址,bAutoFit是否需要自动适应pWnd的窗口
bool ShowPNGInCtrl(CWnd* pWnd,const CString& strPicPath,BOOL bAutoFit) { if (NULL == pWnd) { return false; } if (NULL == pWnd->GetSafeHwnd()) { return false; } if (strPicPath.GetLength()GetClientRect(rect); HRESULT hr; hr = img.Load(strPicPath); if (S_OK != hr) { return false; } std::unique_ptrpDc; pDc.reset(new CClientDC(pWnd)); if (bAutoFit) { if (img.GetWidth()>img.GetHeight())//说明图片是长方形 { nDw = rect.Width(); nDh = (int)(nDw * img.GetHeight() / img.GetWidth()); nDPx = 0; nDPy = (int)(rect.Height()/2.0 - nDh/2.0); if (nDh>rect.Height())//说明图片控件是横着放,这时候就要再次缩减 { nDh =rect.Height(); nDw =(int)( img.GetWidth()*nDh/img.GetHeight()); nDPy = 0; nDPx =(int) (rect.Width()/2.0 - nDw/2.0); } } else//说明竖着比较明显 { nDh = rect.Height(); nDw =(int)( img.GetWidth()*nDh/img.GetHeight()); nDPy = 0; nDPx =(int) (rect.Width()/2.0 - nDw/2.0); if (nDw>rect.Width())//说明是另外一种情况 { nDw = rect.Width(); nDh = (int)(nDw * img.GetHeight() / img.GetWidth()); nDPx = 0; nDPy = (int)(rect.Height()/2.0 - nDh/2.0); } } } else { nDw = img.GetWidth(); nDh = img.GetHeight(); } if (img.GetBPP() == 32) //确认该图像包含Alpha通道 { int i; int j; for (i=0; i<img.GetWidth(); i++) { for (j=0; jSetStretchBltMode(HALFTONE); img.Draw(pDc->m_hDC,nDPx,nDPy,nDw,nDh); //img.TransparentBlt(pDc->m_hDC,nDPx,nDPy,nDw,nDh,RGB(255, 255, 255)); } catch (...) { return false; } return true; }
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3.如果图片是在资源里的时候加载方法又不一样
这时需要两个函数,
对于GDI+如下:
BOOL ImageFromIDResource(UINT nID, LPCTSTR sTR,Image *&pImg) { HINSTANCE hInst = AfxGetResourceHandle(); HRSRC hRsrc = ::FindResource (hInst,MAKEINTRESOURCE(nID),sTR); // type if (!hRsrc) return FALSE; // load resource into memory DWORD len = SizeofResource(hInst, hRsrc); BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc); if (!lpRsrc) return FALSE; // Allocate global memory on which to create stream HGLOBAL m_hMem = GlobalAlloc(GMEM_FIXED, len); BYTE* pmem = (BYTE*)GlobalLock(m_hMem); memcpy(pmem,lpRsrc,len); GlobalUnlock(m_hMem); IStream* pstm; CreateStreamOnHGlobal(m_hMem,FALSE,&pstm); // load from stream pImg=Gdiplus::Image::FromStream(pstm); // free/release stuff pstm->Release(); FreeResource(lpRsrc); GlobalFree(m_hMem); return TRUE; }
这时加载图片的代码变为:
CClientDC *pDC = new CClientDC(GetDlgItem(IDC_STATIC_PIC)); CRect rect; GetDlgItem(IDC_STATIC_PIC)->GetWindowRect(&rect); Graphics graphics(pDC->m_hDC); // Create a GDI+ graphics object Image *pimage; // Construct an image ImageFromIDResource(IDB_PNG1,_T("PNG"),pimage); graphics.DrawImage(pimage, 0, 0,pimage->GetWidth(), pimage->GetHeight()); delete pDC;
用CImage时需要如下函数:
BOOL LoadImageFromResource(CImage *pImage, UINT nResID,LPCTSTR lpTyp) { if ( pImage == NULL) return false; pImage->Destroy(); // 查找资源 HRSRC hRsrc = ::FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(nResID), lpTyp); if (hRsrc == NULL) return false; // 加载资源 HGLOBAL hImgData = ::LoadResource(AfxGetResourceHandle(), hRsrc); if (hImgData == NULL) { ::FreeResource(hImgData); return false; } // 锁定内存中的指定资源 LPVOID lpVoid = ::LockResource(hImgData); LPSTREAM pStream = NULL; DWORD dwSize = ::SizeofResource(AfxGetResourceHandle(), hRsrc); HGLOBAL hNew = ::GlobalAlloc(GHND, dwSize); LPBYTE lpByte = (LPBYTE)::GlobalLock(hNew); ::memcpy(lpByte, lpVoid, dwSize); // 解除内存中的指定资源 ::GlobalUnlock(hNew); // 从指定内存创建流对象 HRESULT ht = ::CreateStreamOnHGlobal(hNew, TRUE, &pStream); if ( ht != S_OK ) { GlobalFree(hNew); } else { // 加载图片 pImage->Load(pStream); GlobalFree(hNew); } // 释放资源 ::FreeResource(hImgData); return true; }
这时加载图片的代码如下:
HWND hwnd = GetSafeHwnd(); //获取窗口的HWND ::InvalidateRect( hwnd, NULL, true ); //或者 ::InvalidateRect( hwnd, NULL, false ); ::UpdateWindow(hwnd); CDC *pDC = GetDC(); CImage Image; LoadImageFromResource(&Image,IDB_PNG1,_T("PNG")); if (Image.IsNull()) { MessageBox(_T("没加载成功")); return; } if (Image.GetBPP() == 32) //确认该图像包含Alpha通道 { int i; int j; for (i=0; i<Image.GetWidth(); i++) { for (j=0; jm_hDC,0,0); Image.Destroy(); ReleaseDC(pDC);
另
要注意的是,最好把绘图放在OnPaint消息响应里,否则,OnSize消息触发OnPaint重绘时可能会把之前的绘图全部清除